This game just looks astounding with a ton of background detail and not just in the foreground. It seems impossible for Guerrilla to have squeezed so much power out of the PS3, but it really shows here. Fighting the huge MAWLR at the end of the game is just jaw-dropping since everything has such detail. When it comes to looks Killzone 3 shines over any FPS out right now. This requires strategy with the weapons you choose and I love this a lot. Killzone 3 is also heavily cover-based so you can’t just run and gun or you will die almost instantly. Aiming is a lot better since it’s not as stiff as the past games as well. The guns have weight to them, but not the annoying weight which makes the game feel slower. Shooting overall feels better than the past games and is really fun. There are also some other parts of the campaign mixed up with vehicle sections and even a section in space! The campaign never gets boring and is constantly changing things for you and this includes environments (more on that later). The jetpack is a new addition and it feels great to fly and works well in multiplayer. Ammo crates scattered around help you stay loaded up on ammo for your favorite guns, but being able to carry a normal weapon and a heavy one is a great change. There are also more weapons that you can carry such as detachable turrets that you can store on your person for later. The Arc Cannon shoots green energy and makes enemies explode, so this naturally replaces the lightning gun. The WASP is a portable mortar that homes in on enemies and if you zoom in you can use it as a one-shot artillery strike. The old weapons are slightly upgraded so they feel nicer to wield around, but the new weapons kick ass. The recoil has been toned down so not every weapon feels completely inaccurate which makes the game not so hard as well. Shooting guns in this game feel tighter and a bit faster than in the past games. Speaking of action that’s what Killzone is all about. Every scene is carefully plotted out and the action compliments it. You really care for all the characters in this game since it feels like it was directed like a movie. The dialog is sharp, and the set pieces are phenomenal which makes for a roller-coaster campaign. You really feel like you’re on the brink of defeat due to the constant struggle for survival. It sounds cliché but the characters are engrossing, they are more fleshed out and their personalities are deepened which makes for a more riveting story. After assassinating General Vasari at the end of Killzone 2 the ISA squad has to stop a new rising threat while the Helghast high council tries to use a new superweapon to wipe out Earth. You play, once again, as Sevchenko and you’re fighting the genocidal Helghast army, but this time it’s a lot more personal and the ISA are really in some trouble. The single-player campaign has always been touch and goes for some people, but I personally think Killzone 3 has the strongest single-player in the series and even stacks up (or is better) than some of today’s FPS single players’ campaigns. Plus don’t forget about the astounding multi-player suite. So, Killzone 2 was shown and trumped Halo 3 in a lot of ways (mainly graphics) and became the PS3 owner’s favorite FPS.įast forward almost 7 years from the first game and Killzone 3 is an unstoppable juggernaut and a huge technical powerhouse. Its sepia-toned art style was also a turn-off from Halo’s colorful world. It failed big time due to the lack of power the PS2 had and Killzone was released with lots of slow down and didn’t look nearly as good as Halo 2. The first Killzone (released in November 2004) was deemed a Halo killer and was Sony’s late attempt to create an FPS killer app that would dominate Halo. Once you start calling out beloved franchises and threatening to kill them you will get scrutinized for it by fanboys/girls.
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